0nav Home  Diablo 3 Info  Diablo 3 Analysis  Diablo 3 Locations  Diablo 3 News  Diablo Demos  Diablo 3 Screenshots Diablo3 Monsters Diablo 3 Videos Diablo 3 Downloads Best Diablo Prices
Vote on the Diablo 2 Top 200
Diablo 2 Top 200 - Items, Cheats, Bots, Editors, Hacks Free


Diablo 3 News:
0news Page:1 2 3 4 5 6 7 8 9 10

August 5, 2008
Diablo III designer faces fan criticism
MTV multiplayer sat down with lead Diablo III designer Jay Wilson to talk about the Diablo 3 color palette and his reaction to fan-altered screenshots of what the game should look it.

"The key thing to remember here is that this has been Photoshopped. This isn’t created by the engine. Though it looks really cool, it’s almost impossible to do in a 3D engine because you can’t have lighting that smart and run on systems that are reasonable. If we could do that, we probably would in a few of the dungeons. Now in terms of the actual texturing, this texturing, where they grayed out everything and it’s very flat and the monsters are all kind of a similar tone — that does not play well. It’s very boring to run through more than a couple of times, and it’s very difficult to tell creatures apart and pop them out of the environment. So those things don’t really work for us. A lot of the lighting stuff I think is very cool, but it’s also not very doable for us."

"And one of the things that I actually would argue about something like this is that it’s completely against “Diablo II.” If you look at the spell effects in “Diablo II,” they’re very over-the-top. To gray out the actual spell effects, to me it’s pulling out all the vibrancy and interest out of them and really going against a lot of “Diablo II” philosophy."

"I’m sure they got rid of the rainbow. Yeah, rainbow — gone. I think our artist just put [the rainbow] in there because they knew that’d be controversial. And I’m sure they were like, “Well we’ll see how far we can push it.”"

August 3, 2008
Blizzard introduces Gamer Achievements across ‘WoW,’ ‘Starcraft’ And ‘Diablo’ accounts
MTV multiplayer interviewed World of Warcraft leader designer Jeff Kaplan about Blizzards's upcoming Gamer Achievement system which will span across all of Blizzard's games including WoW, Diablo 3 and StarCraft II.

“Eventually, our plans are for the Achievement system to become an account-based system. When the new Blizzard Accounts are active, a player’s ‘WoW’ points can be added to an overall score dubbed an account holder’s “Blizzard Level.” “It’s basically a gamerscore,” Kaplan said, when I made reference to Xbox Live’s Achievement system. “For now the points are just a ‘WoW’ character score. As we graduate to that Blizzard Account system, which is right on the horizon, it will switch over to a Blizzard Level."
(source)

August 1, 2008
Blizzard developers discuss possibility of Microtransactions in Diablo 3

The development talent at Blizzard now has a new publisher and parent in Activision Blizzard. If you ask the developers, they're enthusiastic about the change. "All game development is still completely within our Irvine headquarters," World of Warcraft game director Jeffrey Kaplan told Kotaku during our sit-down today. "There's no outside influence at all in the development of Diablo 3, StarCraft 2 or WoW."


Jay Wilson, lead designer on Diablo III, summed up the developer's policy on the microtransactions issue: "I think we always look to make the game we want to make, and then figure out the kind of financial model that works with that game."
(read more)

diablo 3 screenshots diablo 3 screenshots diablo 3 screenshots diablo 3 screenshots

diablo 3 screenshots diablo 3 screenshots diablo 3 screenshots diablo 3 screenshots
0footer Your Ad Here