
Diablo 3 News: September 13, 2008 Diablo 3 featured in PC Gamer I was planning on doing my own scans but somebody beat me to the punch. Oh well, check out these shamelessly stone PC Gamer scans from diii.net ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Or download the hi-res scans to your computer. August 31, 2008 Diablo 3's Jason Wilson on new Blizzard podcast Here are some excerpts from that interview: "Most of the art team is actually working on the second act of the game, because a lot of the team is really production focused now and we're generating content for the most part a lot of the tech and underlying engine is really solid," "You want your best work, which you tend to do latest in the project, to be at the beginning of the game. So what we try to do is focus. "We focused on Act 1 a lot because it was just kind of the core of our game and you know, getting the game play fun and getting monsters to be cool and all of those things. "Once we felt like it was good enough, we moved on to Act 2 but we'll come back to every act along the way, especially Act 1. "We'll probably do a major iteration on it later in the development cycle. It's pretty much how Blizzard works; we have a tendency to iterate over and over again on everything we do. "So we build something and then we rebuild it. If we haven't rebuilt something five times it really doesn't deserve to be shipped. That's pretty much our policy." Well, Diablo, at its core is basically a trader's game. If you look at other types of progression based RPG games, World of Warcraft is a great example. "In World of Warcraft the best items are you know, held by the raiders. In Diablo the best items are really held by the traders. "We really do want to make gold, or potentially another currency – it may not have to be gold – a valuable commodity that players can use to be able to trade items. "That being said it doesn't really prohibit item trading like people can use items as a currency. "Really we're trying to allow more people to get into the trading game because the more people that are in it the more fun it will be." August 8, 2008 Diablo 3 Art Director Quits Blizzard Diablo III art director Brian Morrisroe has decided to leave the company. But Blizzard says his departure won’t change the look of the game. Blizzard also denies that Brain's departure has anything to do with the controversy surrounding angry Diablo fans and the colorful new art style of the game in devlopment. "Regarding Brian, he recently resigned to form a startup technology company (outside the game industry), which is why we’ve posted about the open position. This change won’t impact the game…we’re really pleased with the look and feel that Brian helped create for Diablo III, and the new person we bring onboard will work with the other artists on the team to maintain the art style moving forward." However, in a recent MTV Multiplayer interview, Diablo 3 lead designer Jason Wilson was quoted as saying: "“If you want to blame anyone for the rainbows, you’d blame our art director Brian [Morrisroe]. Because Brian is more the person who drove the art style into where it is. But it didn’t really come directly from him. What he brought to the art team was concepts and ideas — the idea of contrast, the idea of using color more, the idea of going for a more stylized look. Because what we were looking at before was more photo-realistic. Really trying to get something that looks like a painting — that was his goal. But the actual result of that came from the art team. And a lot of the environment guys, and some of the texture artists, they’ve all kind of chipped in to try and get the feel of something that was very unique.” If you're looking for a job, check out Blizzard's new posting for the vacant position (source)
|
|